I have played EverQuest 2 for more than 3 years, and I play the Guilds members most of the time. Since guilds members will need to work out the competition on their own, I find it more exciting to play. In EQ 2, though the player population of server community is top-heavy, and many people complain about that, I till choose to play as a member of EverQuest Time Locked Progression Servers. Since there are so many guilds of raid-capable on the Fippy Darkpaw server, while so few end bosses, only have 5. This kind of situation lasted for about several month and the tensions had been running high for that period of time because the all the guilds had to race each for the skills, and they often resorted to dirty play to get the kill over their competitors.
As a long time player of EQ2 and also a loyal fan, I gained lots of experience about how to level skills in the EverQuest Time Locked Progression Servers. And one of my suggestions is to create instances for these bosses so that guilds would be able to defeat the content without having to jump over other guilds or sit at the spawn point up to 24 hours before its expected spawn time (this activity is known as poopsocking).
More related games with EQ2:
world of warcraft, runescape.
More related games with EQ2:
world of warcraft, runescape.
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