Tuesday, July 19, 2011

How did the RoF affect the system

Here's the thing though. Since RoF is already on DR with Polymorph, how is that going to work out? I'm guessing this means RoF will cause DR with 2 different effects? Or will they all be inclusive?
Spellsteal's cooldown was removed. I cannot believe Blizz would give into pandering from mages, but when other classes got more severe nerfs, they didn't listen at all. Now we're back to seeing a slightly op ability being button mashed again. Hope they don't revert that increased mana cost too. You may need to buy wow gold to enhance.
OP for PvP, possibly, but a 6 second cooldown on Spell steal causes problems in PvE - Arcanotron, for instance, has an ability that needs to be dispelled/spell-stolen until it’s gone. A six second wait per stack makes that suck. Doubling the mana cost, I can live with.
I really thought that the raids would be staying the same. As a decently geared main tank for 10-man normals, our guild runs could make it assuming we were paying attention. And not all of my guild members are as geared as I am. So now with T11 being purchasable with justice points, and the 20% overall nerf to every encounter, I feel as though I'll be plowing thru as I did in Wrath, which is what I had assumed Blizzard wanted to stay away from. I guess they justify the nerfs with new, harder content. I'm still waiting to see ZA/ZG nerfs. I know it’s coming.
359 gear purchasable with JP I knew was coming. It's what they did in Wrath. And I'm ok with that. The huge Normal mode T11 nerf seems unnecessary though. Maybe like 5% tops.
Somewhat, but they still require you to put together a group from your own server, which takes a lot longer than LFD tool. You will also end up with a lot of people joining those groups who have never done the raids before. You can nerf them 50% and there are still mechanisms that will wipe your raid if even a few people ignore them. But really, with 359 stuffs being bought with JP, 372 stuffs being bought with VP and daily quests giving 365 stuffs will people really be plugging these dungeons for gear? Or just to experience them? Then Tera gold will no longer be a problem.
While I personally have not cleared normal content, I found my guilds' weekend raiding nights to be fun and challenging. This nerf is indeed a great incentive for Pug's to get with the game, but wasn't Blizzard intention on Guilds to begin with? Cataclysm has brought a HEAVY amount of 'Guild Exclusive' incentives. In Wrath, as a guildless character, if I wanted to raid, I'd much rather join a guild I was comfortable with, rather than try to Pug on my server.
I am not a hardened raider. In any sort of way, my guild hasn't cleared Normal content yet. I don’t want to cheap wow gold. And I don't feel like things are being handed out to others that didn't earn it. My main issue is that I was having fun with the game. I was having fun dying on a concept where our healers were panicking. I was having fun, not knowing I was supposed to taunt that add. And now, the challenges have been nerfed by about '20%'.

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