Friday, August 26, 2011

Diablo 3 client and server architecture causes


The operation of Diablo 3 and World of Warcraft is not entirely the same. But a lot of things, such as the random monsters, random dungeon, items falling, and the result of the fighting, there are other things that are linked through the client and server to control and verification, and vice versa.
From the structure we have learned a lot, and it provides extra security and care of. It allows us to control the game at any time, so when we know there is a problem or bug occurs, we can immediately via an online patch disposed of. Online patch does not solve all the problems and we still have client patch. But I am looking forward to going through the online patch to all players provide high-quality gaming experience.
You are required to buy diablo 3 cd key to play the game. There is also a very serious security consideration. Never been any simple way to prevent hacking or cheating, we found a strict client or server architecture. For them, it is a huge obstacle.
Ultimately, we decided to make the game client or server model, because it can provide safety and quality. Well as an additional "bonus", this guarantees the prosperity of our ideal online community.
Can be explained by the learned B-, Blizzard finally decided to make Diablo 3 client and server architecture causes. Of course this is only his side of the story. I believe that many players still will not buy it. We are able to get the crazy feeling with wow 3 cd key. However, we can see, it does increase the difficulty of crack Diablo 3. "Monster of the randomness, the random dungeons, items falling, the result of battle," all clients and servers to be sustained there is information transmission, to send through the server and determine the results.
To be honest, the information referred to from his point of view, Diablo 3, on the server than rely on more favorably. At least, the map is fixed, and do not always come randomly. This basically eliminated the possibility of Diablo 3 piracy. Unless the server out of Diablo 3, or I cannot see that the basic appearance of piracy, like Starcraft 2 battle net so.
From August 1, broke the news of a great interview by AusGamers interview with Diablo 3's chief technology art Julian Love, a short interview.
Q: Do you repeatedly create the role of experience and character shape exactly how much time? Clear that the game has been developed for a long time, which most people change?
Julian Love: wow. Who's the biggest change? I think it is up to the witch doctor to change from start to finish. We really do not know what we want to Han. As for the barbarians, I think he is becoming more abundant as the research and development, becomes richer and more abundant, but in fact not too many twists and turns and twist. Witch doctor, I think we did set some goals, but the addition of some real some elusive. I do not know why this is so, maybe we just do not find out what magic feeling in the end.

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