Wednesday, August 10, 2011

E-sports Develop to the Mainstream of the Events in the Games


Players of any game should not blame the mainstream media and they can not see our good side. In fact, we ourselves have initiated these few people. It is no wonder that we are worthless in the eyes of parents, because the future did not cause "money" problem for ages.
If they just consider e-sports as a means of making money, how to get more people to e-sports industry as a positive look is a problem. Perhaps we really need to address you to see why love did in the end the project. The players in Starcraft2 who play the game with starcraft2 cd key have deepest feeling about this.
And they let the E-sports be reassuring economic effect to stabilize the output, normalized. It must do. Dependence on a few bells and whistles of the name, and money has been outstanding, mess operations, reputation appalling so-called "e-sports", who would recognize the value of electronic games? In addition to playing a few games and what not, dirty clothes on the table not the athletes, how to make people believe that these people would represent a positive industry? Want to have industrial development and efficiency.
There should be industry-oriented management and mechanisms. Threshold limits, industry regulations, athlete management, which is essential. At present, this money is to find a few gamers to set a team begin play. They had enough money over vote to leave the situation. Only a child's play can not bring good reputation and recognition, not to make e-sports have a good economic return to stand to make money. The two industries are being well-interact, so players of Starcraft2 can buy many starcraft2 cd keys to compete in the official games.
Normalization of the development needs of the stage, a stable trusted platform. Can be enough, as the basketball league, it can be all the ATP Masters and Grand Slam. He needs to get mainstream recognition, adequate exposure. There is sufficient sound operation of the mechanism. There is sufficient formal and strong management tool. It should be able to all that, here are the official sports athletes to participate, not ought problem youths. Unfortunately, current events are difficult to reach such heights. This height can be reached by the players of starcraft2 who use starcraft2 cd key to play the game to join in the E-sport.
The most important is the need for e-sports platform to create revenue. We had plenty of huge market with 300 million game enthusiasts, but can not create the desired economic effect. The current national focus on economic development, there is no economic effect is difficult to have its corresponding social status, even if the backing and then big, too.
It may be recalled the next CEG, and it is the total body come through the country's large-scale events, which has a very high exposure.

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