Friday, October 14, 2011

The step of Tibia towards the international market

From another perspective, more people are playing games at home, and also a relatively stable social order, and this is the government support the game industry for a reason. In comparison, China's relevant policies to support the efforts appeared to be quite weak, is still in the "do not advocate nor oppose the" stage. Compared to South Korea to develop online games as a national policy to treat, because of their own online games can bring huge benefits for the entire social and economic development can play a huge role.
Social environment for China's online game obstacles, making the gap between us and foreign manufacturers are constantly expanding, has seriously affected China's online game industry. China's current millions of online game users and from an economic point of view has become a huge consumer market. Japan, Korea and other countries and regions, the continuous influx of online games in China, we have developed with independent intellectual property rights of Chinese culture and online games to bring the pressure.
From the company's image, the foreign online game companies have been established in the eyes of users and high level of professional corporate image and user consumption has played a relatively good leading role in promoting the sales of online games. The Tibia is one of the examples. Maybe you have bought Tibia Coin to and have played this game. But this game is a stranger to many Asia players.
At present, many participants in online games, but the companies active in the market, not a lot, and was due to lack of sustained. Particularly it is influential self-developed online game products, which the company's brand image is not in the user group enjoys popular support. Now on many sites, there are the services of Tibia Money. Maybe it proves that the game Tibia has steped forward. In the company's brand and influence, the Chinese players should not like Blizzard do not know Ubisoft games like the world's top companies, and manufacturers in China who can very familiar with it?
In these respects, China's online game should be relatively still in its infancy, still very immature, has a long way to go. In summary, the development of online games in China can be said that some deformity, not on track, they are not socially accepted by the majority, which is a very awkward position. To develop healthy, and truly become an industry, online games still have a long way to go.
The series online games online game development abroad has shown a series of features, such as "Final Fantasy" and Tibia and other products. The domestic games due to lack of the ability of independent research. With Tibia Gold you can have a try of Tibia. The vitality of products is relatively weak, so far, no show series features. As series products with the brand impact, extend product life cycles, shorten product development cycles, reduce product design advantages of the difficulty, the construction of series of products will gradually be the domestic online game developers of the pie.

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