And we are most shocking is that this is a free web game, the players in the provision of compelling content to also abandon the traditional client-side mechanism, allowing users to open a web page will be able to direct the game, which used advanced technology and overall design, is to make our shock, it is worth us to learn and apply.
IGN's editors recently been online demo of EA's latest masterpiece "Star Wars OL", following this is their moral values on the game demo's notes: In Bioware "Star Wars: The Old Republic" played the beta in the "Jedi", I have a clear objective, to remain in neutral in the Milky Way. Not comply with justice in Jedi doctrine, will not let you completely fall into the dark side. I tried in every choice in the back and forth on both sides of positive and negative selection. With swtor credits I finally finished the task. In the task I got many interesting items as rewards. For example start with the blackness of space will be a group of engineers to rescue from the brink of death, but 45 minutes later a very friendly and let the hands of politicians killed Francis.
"Star Wars OL" I go on this road quite successful. Knight got in my spaceship. The players can Buy Swtor Credits for Sale to get more fancy spaceships in the game. I just have 1000 points and 1000 points darkness bright points, so my perfect stands in the middle of a bright dark gray area. Then I tasted the bitter fruit of doing so. In Corsican I see a lot of very powerful new items can make my character get a great improvement, but I cannot use the same. They all have specific requirements: "1, the light" or "2, the dark." Items are not prepared for the middle people. In fact, in addition to fall and the mission field the only reward I get a good PVP items from merchants, so I make most of Corus cant awards in exchange for powerful equipment exchange goods become useless.
I know I'm certainly not the only hope to maintain a neutral role. With Cheap SWTOR Credits the players are able to enjoy the "smugglers” and "Bounty Hunter” role-playing players and certainly so intended. Studio director James Ohlin is one, so he understood my grievances, and said: "I also intend to play so we have to look for more solutions."
According to James Ohlin said the plan is to let the light and dark to solve the moral systems become more "self-defining." Firmly into the dark side of the Force that players will see their roles become pale face, more and more Dais Fan. The bright side of the players will not see such a change, in the Star Wars world, good is not on the physical deformation.
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