Write the story for "Star Wars: The Old Republic" is a very daunting commitment, and BioWare this multi-year development plan for the highly anticipated massively multiplayer online games. This has not been available for sale has attracted over one million players. The game is developers who previously produced epic single role-playing game experience into the multiplayer game to create a new chapter.
Game lead writer Daniel Erickson, msnbc.com interview said: "Old Republic" ten times before we did all game. Even greater than we have done the game add up the sum total of 20 writers cooperation. Here should add more news about SWTOR credits. The variety of game stories Extension produced is equivalent to the workload of a person 60 years to complete. Erickson said, "It takes a lifetime to finish."
In addition to the size of the content, Erickson said the writing and development process of the "Old Republic" than single-player game is much more difficult, because the production team also needs to control the other players may create acts of vandalism. "As we begin the test, the players know how important dialogue to interrupt other players is able to accurately and stand in front of the NPC, dancing or doing obscene action." He said. "You will continuously players are malicious mischief acts so surprised."
Erickson mentioned that another multiplayer online environment from a single RPG to the problem is to track the behavior of the players. And through this information to affect how the players come into contact with new content. "We were able to see the players make a story choose how much time, so you can well understand those stories choice is best, will let players hand from the keyboard focus to watch this without archiving options RPG is indeed and the Cheap SWTOR credits attracted many players. "He said.
Erickson and his team observed the performance of players in the game in beta, to extend the task of what he called "test" and "Temptation", used to challenge the players the choice of virtual moral line.
Some specific plot can change the player's bright and dark position "in the four initial world of the game early." He said, "Before this mission, the player can firmly take the dark road that task can be completely dark, but after that they will stop to continue the dark road."You are evil enough to join the dark side?" Erickson asked. "Well, then go in front of that child's face to kill his father, after we see the players’ hands, no longer choose the direction before you sufficient bright. "
Erickson goes on to describe the team how to ensure that the MMO game experience does not become a bunch of single player game patchwork. So they are willing Buy cheap SWTOR credits. "The whole story of the game consists of two different parts: the" career story "to dominate the early game, the player-oriented role types. World story, "so that these roles into a larger world in the Galaxy war background.
No comments:
Post a Comment