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Monday, April 23, 2012
We all know that emphasized the Non-Targeting
We all know that emphasized the "Non-Targeting," against "TERA" is a picture very fine massively multiplayer role-playing game, the combat system, that is, do not need to click on a monster will be able to attack, but no actual played may still not very clear, do not click on the monster, how to attack. Can roughly understand the "TERA" through a better appreciation of the distance following two attacks video will play.
The first part of the close-role combat, fixed the role of the center of the screen there is a "sight" symbol, the player to a range of attack close to the enemy, as long as trying to get the location of the monster and the sight of the match and then press a variety of skills fight, even if it is to display their range attack, the monster in front of the roles can fight against, and familiar, intuitive to operate, as if in person combat as the player is a very fresh experience.
Senior QA testers Patrick the Sun for the players introduced some of his daily work. The English localization is the focus of their work. TEREA British cultural work, not just a simple translation, how to adapt to Western markets is the localization of key. They want to ensure that the text translation is correct, the use of punctuation and grammar to comply with European and American players express habits. To make the task fun makes it easier for players to understand and accept the more challenging task of Europe and North America.
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Wow. This really made my day. Thanks a lot!
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