At the same time we've also been working to enlarge our ability to provide hotfixes to our servers, this enable us more ability to make changes in the game world without having to bring the servers down altogether. The achievements of these changes is to offer the greatest amount of time where EverQuest is fully access to all players while at the same time being able to emphasize issues that may arise more rapidly than before. While we still can’t hotfix everything, the desire is this will decrease the number of times. Between our regular monthly updates, we have to bring the servers down.
First of all, these changes won't be attractive. We’ll be slowly taking things to be sure everything is working well exactly as it should. The new processes have been widely tested, but anyone noticing any issues after the new update process goes live should please contact CS immediately. We're not expecting any difficulties, however if they do occur we'll work hard to make up for them as quickly as possible. We are happy with the capabilities these changes give us, and are looking forward to providing you more EverQuest with less downtime than ever before!
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