"Diablo 3 "requires each player to be able to only play on the line. The Diablo 3 interested players are asked to Buy Diablo 3 CD Keys to play it. It is the key to it. Without it you have no access to the game. If you have this ability, you will do. If we have a very good online game to force all players to the game, they will slowly come to accept this form. This is really great results. "
He also made his remarks to explain. "Online games have a lot of benefits for, which means you do not have the whole package of this kind of update, download the player is not spent, we can modify the game, fully automatic promotion to each player in each game I am a consistent supporter of online gaming, as it is for the players or the producers are good. Of course, some players will certainly be opposed to such a form, but this is the trend, they will be to change them.
Diablo 3 ": When the virtual economy shopping needs met. If you do not rely on props cash transactions between players but to sell their produce directly to the props, Blizzard will earn more? Each player has their own answers. What you think?
Recently, the "Diablo 3" cash prop trading system is the most popular topic. When I mentioned the snow because they cannot control the prop trading losses, players will always argue: "Dark" series of random props props into the system to make quality real "one in a million." Brush props and for direct sales will destroy this scarcity and its depreciation, and will change the "Diablo" series of Ranger-style tradition. Better to let props trade to maintain the original "point" mode.
Dark is "the tradition? I remember when I play "Diablo" (must also be connected to the LAN) when the players on the Internet in transactions in the local vulnerability to replicate using the game's props. However, this behavior does not reduce the value of props. The props can be used to replicate the exchange of other props in the hands of others. To favorite props, players in the mix at the Internet for hours, never been cold field.
Is it rare or strong? Which attributes are more valuable? I think the key issue is: the game's core design determines the role of props and scarcity relations. If the most powerful props are everywhere, and equipment are sold only if the highest dollar, then "brush props" will become meaningless. People value the role of props with Diablo 3 CD Key, rather than scarcity. Even the addition of props -10 and +10 as rare, it is estimated there will be no preference for the former, right? Scarcity is just additional conditions, too much emphasis on the scarcity of props would ignore the true value, will lose the opportunity to profit from.
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