Network executives said that according to wash rice, children's animated adaptation of the online marketing model is the main reason for its box office. "Moore Park ", "Purcell number" on-line soon authorized the development of books, toys, etc., and the first in the card cool broadcast TV version of the cartoon, the accumulation of these films are popular. However, some industry insiders believe that although the proven business model, but not good quality films. With the Tibia Coin, players can enjoy the fun in the game. Wash rice are responsible person for this network, and will strive to improve the animation quality.
In recent years, more and more movies and online gaming alliance jointly tap the potential of the entertainment market. Game companies that ad placement and product placement is no longer the only way they intervene in the film, the film has found a new party propaganda mode. The integration of these two areas seems to be a new trend.
It has 3 overseas client agents comes up, over $ 300 million the total amount of agent RMB. From the end of this year, the 3 products will be meeting with the players. This meeting stimulates the sales of kinds of game gold such as Tibia Gold.
It also introduced a client platform online game operator "Happy Tour". This platform will carry all of the Kunlun's client products, but also the future of the Kunlun client product release information in one of the main channel.
Recently, the platform has been operating more and more and it become a new business model, or will this be a new signal seems to imply that the domestic Internet "open" as the keynote of the coming era of competition.
August, the major game manufacturers have released Q2 earnings, Analysys data show that the second quarter of 2011, China's online game market reached 8.76 billion, and the company occupies the market TOP3 63.7% market share. The second quarter of 2011 is affected by seasonal factors, the market slowdown in the number of new games into the commercial operation of the overall growth of 3% remains. This is related to the virtual money such as Tibia Money.
Analysys think tank data, Tencent Q2 2011, the client continues to grow online revenue. Second quarter revenues from the client online 25.9 billion in market share and further have increased to 29.5%, which remains the main driving force." Cross Fire "and" Dungeon & Fighter. "
NetEase Q2 by the "World of Warcraft" to promote, good revenue growth, while it is easy to view online version of the show think tank. "Genesis West", "Ghost Story" has begun to contribute to revenue stability, and to the virtual volume point card sales from third-party channels to maintain more than 2 times also increase.
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