Today, the online game charging stabilized, 90% of the online games market is "free" online games, that is, profit by selling virtual items, and only a few products also stick a card charging a long time. But you cannot think that this is the character of reason, remember, either way, vendors are to follow the principle of maximum benefit.
For manufacturers, in what way the charges are indeed a very troublesome problem. We all know players play the game. Their goal is to obtain some kind of satisfaction. Although the charges props can largely meet the needs of users, but it is also a double-edged sword, there is a reasonable and profit-driven conflict. Someone may think the psn card can sole problem. It’s safe and convenient.
Too strong sales of props will seriously affect the game balance, is tantamount to Banded; not come up with enough effort the guy points, but also excites the user's desire to buy. This game makers need to constantly test the user's bottom line. Look at those who still adhere to a long card when the product, "World of Warcraft," "Perfect World", "Aion," "Fantasy Westward Journey", are to guide the content-based quality products (or at least since that's fine), such products take a long time charges but is the most reasonable and prudent. The Rixty card is one of the choice.
No comments:
Post a Comment