Sunday, January 29, 2012

Personal Stories and Repetitive Game

I want to talk about personal stories and repetitive game. Because there are many players worry about setting the story, so re-play will make people lose their freshness. Do you have any way to ensure the diversity of the game type it? The first game there is two schools camp. If you play both sides, you will not want all over again. This means that once you have the military capacity to fight the Empire again, and ready to play again when the Army of the Republic, will find that both sides are similar.
Now the game is very balanced, I do not lie, we work closely with other groups, spent a few months to test the player feedback, so whenever there is something wrong road when we can know, but we are most concerned about the theme of the game story, the war between the two camps and the battle system. 
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