If you are old MMO players, the game is not complicated complex system. Basic combat skills are interesting and then use that is targeted to attack. "Old Republic" Unlike many other MMO's that is to remove the auto-attack, instead, each job has a basic attack, you need to manually activate. Based attacks do not consume any energy professional. For Jedi and Sith warriors, it also helps the accumulation of energy, the effect is similar to WOW in the thieves and warrior. With Cheap SWTOR credits you can have a try of these characters.
I find this system is not very cold. Although it removes the auto-attack to bring the passive experience, but also force you to use the base attack cool down to fill the gap, and join all the attack cycle. And these attacks do not hurt the same way as other skills and equipment can be significantly improved, it will only hurt, be affected in the subsidiary, and usually the second effect. Some occupations can be triggered by other basic attack skills, but this effect can also be triggered by other skills to achieve.
Therefore, the purpose of basic attack is to attack a single cycle of the gap period to add a little hurt, and let your career in the energy response when waiting for something to do. You need a lot of SWTOR credits in the game play. In the long run and the game will not bring more fun, but cannot bring a real depth of duplicate keys is to be a bit annoying. It emphasizes teamwork, communication, tactics and clever use of space environment. Unlike the other two theaters Voidstar and Alderaan, the theater is more emphasis on direct combat confrontation.
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