Thursday, February 2, 2012

The broken experience of the game for player is bad

We want players to like this took us so long to build the world. Not to brush, who do experience. Especially in the investigation of the task, all the details even if the glasses are broken and the task is closely related. Perhaps there is a hat out of the decryption information. The information of the game has stimulated more and more players to buy The secret World gold to maintain the fun in the game. The careful observation of detail is also true that we want to limit the reasons for the task system.
In our view, the mysterious world is of the great modern realist style. Game attempt to create an open world, but are actually a series of linear missions service. Not much noteworthy. Do you think this will be a problem? The open world has always been our top priority to create this world, because this is the real world, people know and live in a world. Although the game is fictional, we try to let it close to the real world.
To this end we have done a lot of investigation, the production people from Long Island, Long Island. When we make Kingsmouth, sent three people to field survey, take pictures, feel atmosphere, but also in the game trying to show.
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